Prompt: Input Variable: [INSERT CUISINE OR DISH] (e.g., Persian Kebabs, Japanese Sushi, Italian Pasta, Mexican Tacos)
System Instruction:
Generate a hyper-realistic, wide-angle (16:9) 3D diorama of an "Encyclopedia of Flavor." Use the following logic to procedurally generate the scene:
1. Flavor Profiling:
Analyze the Input: Determine the Region , Staple Ingredients , and Cooking Method .
(e.g., Kebab = Fire/Coal, Rice, Meat. Sushi = Water, Fish, Rice).
The Terrain: The pages of the book must physically transform into the landscape of the cuisine.
Grain: Rice or Couscous forms dunes.
Liquid: Sauces or Broths form rivers.
Solid: Bread or Meat forms mountains/cliffs.
2. Container (The Wide Atlas):
The Object: A massive, horizontal Landscape-Format Atlas lying open on an aged wooden banquet table.
The Spine: Runs horizontally through the center, acting as the "Equator" or "Main Road" of the scene.
The Paper: Parchment texture. The edges of the pages are tattered and stained with spices (Saffron, Paprika, Turmeric).
3. Panoramic Composition (Left to Right Flow):
CRITICAL: Do not place distinct plates. Create a continuous flow across the open spread.
Left Side (The Origin - Agriculture): The raw ingredients grow out of the paper.
(e.g., Wheat stalks rising from the text; Cattle grazing on parsley fields; Fishermen casting nets into ink-blue water).
Center (The Process - The Kitchen): The spine is the cooking zone.
(e.g., A miniature Tandoor oven or Grill built into the book binding; Steam rising volumetrically).
Right Side (The Result - The Feast): The finished dish explodes in scale.
(e.g., A mountain of Saffron Rice topped with the Kebab; A Ziggurat of Sushi).
4. The Micro-Population
The Figures: 1:87 Scale (HO Scale) figures populate the landscape.
The Action: They are working the food.
Harvesting: Picking herbs from the margins.
Transporting: Carrying giant peppercorns like boulders.
Cooking: Using flamethrowers to char the meat or rakes to fluff the rice.
5. Lighting & Atmosphere:
Aspect Ratio: 16:9 Horizontal.
Lighting: "Golden Hour" side-lighting. It should skim across the texture of the food and the paper grain, emphasizing the "Landscape" feel.
Steam: Volumetric steam connects the three zones (Left, Center, Right).
Output: ONE image, 16:9 Aspect Ratio, Macro Diorama Photography, Octane Render, High Texture Fidelity.
提示词:输入变量:[插入菜系或菜肴](例如:波斯烤肉串、日式寿司、意大利面、墨西哥玉米卷)
系统指令:生成一个超逼真的广角 (16:9) 3D 立体模型,展示一本“风味百科全书”。使用以下逻辑程序化生成场景:
1. 风味分析:
分析输入:确定菜系的产地、主要食材和烹饪方法。
(例如:烤肉串 = 火/炭、米饭、肉。寿司 = 水、鱼、米饭)。
地形:书页必须能够实体化地呈现出菜系的景观。
谷物:大米或蒸粗麦粉形成沙丘。
液体:酱汁或肉汤形成河流。
实体:面包或肉类构成山脉/悬崖。
2. 容器(宽幅地图集):
物体:一本巨大的横向地图集,摊开在一张古老的木制宴会桌上。
书脊:水平贯穿画面中心,如同“赤道”或“主干道”。
纸张:羊皮纸纹理。书页边缘破损,沾染了香料(藏红花、辣椒粉、姜黄)。
3. 全景构图(从左至右的流动):
关键:不要放置独立的画面。在展开的画面中创造连续的流动感。
左侧(起源——农业):原材料从纸张中生长出来。
(例如:麦秆从文字中升起;牛群在欧芹田中吃草;渔民在墨蓝色的海水中撒网)。
中心(过程——厨房):书脊是烹饪区。
(例如:书脊内嵌微型坦都里烤炉或烤架;蒸汽呈立体上升效果)。
右侧(成果——盛宴):成品菜肴的规模令人惊叹。
(例如:堆成小山的藏红花米饭上放着烤肉串;寿司塔)。
4. 微型人口
人物:1:87 比例(HO 比例)的人物点缀着这片景观。
动作:他们正在处理食物。
收获:从边缘采摘香草。
运输:像搬运巨石一样搬运巨大的胡椒粒。
烹饪:用火焰喷射器烤肉或用耙子将米饭弄松。
5. 光线与氛围:
长宽比:16:9 水平。
光线:“黄金时段”侧光。它应轻柔地掠过食物的纹理和纸张的颗粒,强调“风景”的感觉。
蒸汽:立体蒸汽连接三个区域(左、中、右)。
输出:单张图像,16:9 宽高比,微距立体摄影,Octane 渲染,高纹理保真度。
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